Tiny Fey, Any Chaotic Alignment
Armor Class 17 Natural armor
Hit Points 46 (4d10 + 6)
Speed 30 ft., Fly 40 ft.
STR
7 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Perception +2, Stealth +7, Survival +2
Senses Darkvision 120 ft, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Befuddling Birth. Befuddlers can sometimes be born whenever a counterspell counters an opposing counterspell. Roll a d20, if the roll is a 1 or 19 a Befuddler is born. 

Actions

Multiattack. The Befuddler makes two arcane bop attacks.

Arcane Fisticuffs. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 2d8+2 bludgeoning damage.

Arcane Bonk. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4+2 bludgeoning damage.

Reactions

Befuddlement. When a creature within 60 feet of the Befuddler casts a spell, the Befuddler can use its reaction to make the spell go wild. Instead of the intended spell and effect have the target of this Befuddlement roll on the Wild Magic Table. 

Description

"I cannae wait to prank that stuffy mage guy again! It's always so much fun!" A Befuddler fey can be heard giggling to themself on the wind. 

Born of Magic. Befuddlers are born in areas awash with errant magic. Be it a natural occurrence or the result of a battle between two powerful arcane practitioners have done battle, usually a result of a chain of befuddling counterspells.

A Mage's Bane. Befuddlers are rather coveted partners for folk who find themselves going up against mages. There are a number of battles where the arcane and martial prowess have come to blows where these creatures helped and turned the tide...however...employing Befuddlers to your aid can always backfire.

 Created by u/Monkey_DM on the Unearthed Arcana Reddit with a wild twist.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

StellaKosmistr

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