Small Monstrosity, Neutral Evil
Armor Class 14
Hit Points 26 (8d4 + 6)
Speed 50 ft.
STR
10 (+0)
DEX
18 (+4)
CON
11 (+0)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +5, Stealth +8
Damage Vulnerabilities Radiant
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight 50ft, can only see via blindsight, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Grudge. The beast is naturally invisible, but cannot attack unless it reveals itself to its target. It will become visible only to the first target it sees, and will remain invisible to all other creatures until its target's hit points reach 0, in which case it will either return to being invisible if there are no other targets, or choose another target and become visible to them.

Actions

Multiattack. The beast makes two attacks, one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. The target must succeed on a DC 16 Constitution saving throw or take 17 (3d10) necrotic damage. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. The target must succeed on a DC 13 Constitution saving throw or take 17 (3d10) necrotic damage.

Bonus Actions

Turn visible/invisible. The best becomes visible to a target of its choice while remaining invisible to all others.

Description

A Beast Phantasm is a spiteful evil spirit that assumes the form of a small beast, usually with catlike characteristics. It is blind and deaf, and only able to see based on movement. Normally invisible, it will make its presence known to the first thing it sees before striking. Its teeth and claws unleash a powerful curse that rots flesh and kills quickly.

Habitat: UnderdarkUrban

VeryCleanGuy

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