Huge Dragon, Any Alignment
Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws DEX +6, CON +10, INT +9, WIS +10
Skills Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Condition Immunities Frightened, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Purified Breath (Recharge 5–6). The dragon exhales regenerative gas in a 60-foot cone. Each creature in that area regains 40 (16d4) HP.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Revive (Costs 2 Actions). The dragon can choose one creature that died since the start of its last turn (Range 200 feet). That creature returns to life with 1 HP.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

These dragons have trade their awesome breath weapon for the ability to heal. They aren't considered as challenging on their own, but working on a team they can keep their allies up and swinging for devastating results.

Habitat: ForestUrban

ICastTidalWave

Comments

Posts Quoted:
Reply
Clear All Quotes