Crazed Swing. The Crazed Ravager has disadvantage on all attack rolls.
Gruumsh’s Fury. The Crazed Ravager has advantage on Strength ability checks and saving throws. It also does an extra 1d6 damage with its attacks (already applied).
Aggressive. As a bonus action, the Crazed Ravager can move up to its speed towards a creature that it can see.
Relentless (1/Day). When the Crazed Ravager is reduced to 0 hit points, it is reduced to 1 hit point instead.
Multiattack. The Crazed Ravager makes two attacks with its spear. It can replace one or both attacks with a use of its Intimidating Presence.
Spear. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage.
Intimidating Presence. The Crazed Ravager chooses one creature within 30 feet of it. If the creature can see or hear it, it must succeed on a DC 15 Wisdom Saving Throw or be frightened of it until the end of its next turn. On subsequent turns, it can use this feature again to extend the duration of the effect on the frightened creature until the end of its next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from it. If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Retaliation. If a creature within 10 feet of the Crazed Ravager hits it with an attack, it can use its reaction to make an attack with its Spear against that creature.
Description
Many orcs channel the rage of their god Gruumsh in their battles, using it to strengthen their attacks. Crazed Ravagers take that to another level. They have so completely given into their rage that they have completely lost their minds and will destroy everything that moves: animals, people, other orcs, even one another. They will ravage entire fields before continuing on to massacre the nearby village, and they eat their victims raw.
Crazed Ravagers rush on without pause or sleep until they die. Ordinary weapons seem to bounce off their thick hide, and they wield spears that are significantly taller than they are, that they can only lift because of their divinely enhanced Strength. Whole armies might flee from before them. For all their strength, though, they rarely last long. Their inability to back down from a fight often leads them to their end in the gullet of a dragon.
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