Huge Swarm of Medium humanoids, Lawful Evil
Armor Class 12
Hit Points 70 (30d20 + 50)
Speed 34 ft., They are incredibly slow, however they are very large and resist most attacks that would usually be a speed downfall.
STR
30 (+10)
DEX
28 (+9)
CON
1 (-5)
INT
2 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +12, DEX +11
Skills Survival +30
Damage Vulnerabilities Cold, Psychic
Damage Resistances Fire, Force, Slashing, Ranged Attacks, Damage Dealt By Traps; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Piercing
Condition Immunities Petrified, Restrained, Stunned
Senses Unknown They have never been recorded to have a "special sense", Passive Perception 2
Languages Orc They seem susceptible to magic, deception, and illusion. They are not very smart... None
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Barath Launch. Melee Weapon Attack: 30, Hits: 1 Range: 70-85 ft Targets: 2 

Barath Stomp. Melee Weapon Attack: 21, Hits: 1 Range: 29-34 ft Targets: Any/All in range

Shockwave. RangedWeapon Attack: 18, Hits: 4 Range: 60-999 ft Targets: Any/All in range

Bonus Actions

When a Barath is charmed, it will start to smile and run at the user.

When a Male and a Female Barath enter a battle on the same team, they will both gain increased attack.

Reactions

Stumble. The Barath has taken damage and stumbles back and forth

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Barath, giant behemoth-like beasts that roams forests and savannas. The males have a snaggletooth and a longer horn.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Orchumanoidmonstrosity

Habitat: GrasslandHillMountain

Jdd11529