Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 35 (4d8 + 3)
Speed 20 ft., Swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Stealth +2
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (2d8 + 2) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Spikey Back. Melee Weapon Attack: +3 to hit, reach 10 ft., two creatures. Hit: 5 (1d8 + 1) piercing damage, and the creature moves 10 ft. away from its previous location.

Reactions

Tail Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) bludgeoning damage, and the target is prone.

Description

A more... armored reptilian.  Can also be an alligator.

Monster Tags: Misc Creature

Habitat: SwampUrban

LionEDY

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