Armor Class
16
(natural armor)
Hit Points
35
(4d8 + 3)
Speed
20 ft., Swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
15
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Stealth +2
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (2d8 + 2) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Spikey Back. Melee Weapon Attack: +3 to hit, reach 10 ft., two creatures. Hit: 5 (1d8 + 1) piercing damage, and the creature moves 10 ft. away from its previous location.
Reactions
Tail Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) bludgeoning damage, and the target is prone.
Description
A more... armored reptilian. Can also be an alligator.
Comments