Huge Humanoid, Chaotic Evil
Armor Class 18 adamant hardsuit
Hit Points 300 (10d12 + 20)
Speed 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
22 (+6)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +10, CON +10
Skills Athletics +7, Intimidation +5, Religion +2
Senses Passive Perception 10
Languages Common Common, Eliksni
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fortified. Vosik can only take damage once his shield are removed. Shield activate 3 times, at 300 health, 200 health, and 100 health. Shields can be removed by dealing damage with cannons scattered around the map. To power these cannons up, two persons must be standing on the two plates in front and one must be piloting. cannons deal 4d12 force damage and the to hit modifier is based on the DEX of the user.

Actions

Multiattack. Vosik makes two attacks: two with his hydraulic fists. Or Vosik makes an attack with his Arm Mounted Scorch Blaster.

SIVA Empowered Hydraulic Fists. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (1d12 + 6) bludgeoning damage + 2 (1d4) necrotic damage.

Arm Mounted Scorch Blaster. Ranged Weapon Attack: range 30 ft., 10 foot radius sphere. Targets must make a DEX Save DC 18 or take 2d8 fire damage and are set on fire. A creature takes 1d10 fire damage on the start of their turn until they take an action to put the fire out.

Legendary Actions

Vosik can use his legendary actions at the end of another creatures turn. Vosik regains all spent legendary actions at the beginning of his turn.

Legendary Actions: (2)

Command (1 action): Vosik calls to allies nearby and commands one to make a single melee attack against a hostile creature within 5 feet of the ally.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

clayworm1

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