Armor Class 13 Natural
Hit Points 20 (1d20)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
5 (-3)
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Actions

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

Description

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.

jakemiller13

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