Medium Humanoid (Human), Lawful Good
Armor Class 16 (chain shirt, shield)
Hit Points 26 (6d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +3
Skills Athletics +4, Perception +3, Survival +3
Senses Passive Perception 12
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Spear, one-handed. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: (1d6 + 2) piercing damage.

Spear, two-handed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage.

Bonus Actions

Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to (1d10 + 4). Once it uses this feature, it must finish a short or long rest before it can use it again.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Chadwick is a 4th level Warrior Sidekick.

Attacker. The sidekick gains a +2 bonus to all attack rolls.

Improved Critical. The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Monster Tags: NPC

Habitat: ForestGrasslandHillMountainUrban

CroakingCloak

Comments

Posts Quoted:
Reply
Clear All Quotes