Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate)
Hit Points 65 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws CON +5, WIS +3
Skills Intimidation +4, Perception +2
Damage Resistances Poison
Senses Passive Perception 10
Languages Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. Ashildur has advantage on saving throws against being frightened.

Survivor. Ashildur regains 10 hit points at the start of her turn if she has at least 1 hit point but fewer hit points than half her hit point maximum.

Indomitable (3/Day). Ashildur can reroll a saving throw she fails. She must use the new roll.

Brothers in Arms. All allies gain advantage on an attack roll against a creature if at least one of Ashildur's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. Ashildur makes two melee attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 3) slashing damage.

Kingly Presence. Ashildur can use her action to choose one ally other than herself within 60 feet that can see and hear her. That ally gains one d6 Inspiration die.

Once within the next 10 minutes, the ally can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The ally can wait until after it rolls the d20 before deciding to use the Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Inspiration die is rolled, it is lost. An ally can have only one Inspiration die at a time.

 

Reactions

Parry. Ashildur adds +4 to her AC against one melee attack that would hit her. To do so, Ashildur must see the attacker and be wielding a melee weapon.

Valhala Waits. When an ally within 30 ft of Ashildur drops to 0 hit points or below, Ashildur calls upon the valkyries to delay death. The ally gains 10 temporary hit points and receives half damage until the end of their next turn.

Legendary Actions

Ashildur can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.

War Maiden's Command. Ashildur targets one ally she can see within 30 feet. If the target can see or hear her, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.

Wings of the Valkyrie (Costs 2 Actions). Ashildur and all allies within 60 feet that can see her gain an extra 15 ft of movement. They can choose to take the movement on their turn or immediately.

Rallying Cry (Costs 3 Actions). Ashildur and all allies within 30 feet that can see or hear her regain 15 hit points.

Description

Ashildur Runasdottir is the King of the Marches, the Iron Valkyrie, and the War Maiden of Torni. She has fought a long and brutal civil war to reclaim her kingdom from the grasp of the treacherous vizier who killed her uncle, the previous King. Cunning, tactically gifted, and relentless, Ashildur is a warrior bar none.

Monster Tags: NPC

Habitat: Urban

Realta

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