Large Plant, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +3
Damage Resistances Fire, Lightning
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Woodsy Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Thorn Volley (Recharge 5–6). The wolf expels a blast of thorns in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: Forest

Deaddard

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