Armor Class
12
Leather
Hit Points
25
(3d6)
Speed
35 ft.
STR
10
(+0)
DEX
13
(+1)
CON
10
(+0)
INT
13
(+1)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
DEX +3
Damage Vulnerabilities
Radiant
Senses
Passive Perception 12
Languages
Common, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Transform. The albino transforms into a Tiny or Small creature of its choosing. When this action is used, the albino adopts the armor class, size, and attacks of the creature it chooses.
Actions
Dash. The albino gains +15 feet of movement.
Sword Slash. +1 to hit, 1d6+1 slashing.
Spin Slash. +3 to hit, 1d6+3 slashing. The albino has a disadvantage on its next two turns.
Crossbow. +1 to hit, 1d6+1 piercing.
Description
White, hidden, and graceful, albinos are mysterious, fast, and deadly, doing as they please and killing anyone who is in their way.