Medium Humanoid, Chaotic Neutral
Armor Class 12 Leather
Hit Points 25 (3d6)
Speed 35 ft.
STR
10 (+0)
DEX
13 (+1)
CON
10 (+0)
INT
13 (+1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +3
Damage Vulnerabilities Radiant
Senses Passive Perception 12
Languages Common, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Transform. The albino transforms into a Tiny or Small creature of its choosing.  When this action is used, the albino adopts the armor class, size, and attacks of the creature it chooses.

Actions

Dash. The albino gains +15 feet of movement.

Sword Slash. +1 to hit, 1d6+1 slashing.

Spin Slash. +3 to hit, 1d6+3 slashing.  The albino has a disadvantage on its next two turns.

Crossbow. +1 to hit, 1d6+1 piercing.

Description

White, hidden, and graceful, albinos are mysterious, fast, and deadly, doing as they please and killing anyone who is in their way.

Monster Tags: humanoid

catrinne