Medium Humanoid, Chaotic Neutral
Armor Class 15 Leather
Hit Points 40 (2d6)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +4
Damage Resistances Radiant
Senses Passive Perception 13
Languages Common, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Transform. The albino transforms into a Small or Medium creature of its choosing.  When this action is used, the albino adopts the armor class, size, and attacks of the creature it chooses (with the exception of a humanoid, which only changes the size).

Actions

Dash. The albino gains +15 feet of movement.

Sword Slash. +2 to hit, 1d6+1 slashing.
Spin Slash. +1 to hit, 2d6+1 slashing.  The albino has a disadvantage on its next two turns.
Stab. +1 to hit, 1d6+2 piercing.  The albino then retreats five feet.

Crossbow. +2 to hit, 1d6+1 piercing.

Description

White, hidden, and graceful, albinos are mysterious, fast, and deadly, doing as they please and killing anyone who is in their way.

Monster Tags: humanoid

catrinne

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