Armor Class
15
Leather
Hit Points
40
(2d6)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
12
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
DEX +4
Damage Resistances
Radiant
Senses
Passive Perception 13
Languages
Common, Undercommon
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Transform. The albino transforms into a Small or Medium creature of its choosing. When this action is used, the albino adopts the armor class, size, and attacks of the creature it chooses (with the exception of a humanoid, which only changes the size).
Actions
Dash. The albino gains +15 feet of movement.
Sword Slash. +2 to hit, 1d6+1 slashing.
Spin Slash. +1 to hit, 2d6+1 slashing. The albino has a disadvantage on its next two turns.
Stab. +1 to hit, 1d6+2 piercing. The albino then retreats five feet.
Crossbow. +2 to hit, 1d6+1 piercing.
Description
White, hidden, and graceful, albinos are mysterious, fast, and deadly, doing as they please and killing anyone who is in their way.
Comments