Medium Humanoid, Chaotic Neutral
Armor Class 17 Scale Mail
Hit Points 75 (2d8)
Speed 45 ft.
STR
13 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +5, WIS +5
Damage Resistances Psychic, Radiant
Senses Passive Perception 15
Languages Common, Sylvan, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Transform. The albino transforms into a Medium, Large, or Huge creature of its choosing.  When this action is used, the albino adopts the armor class, size, and attacks of the creature it chooses (with the exception of humanoids, in which case the size only changes).

Spellcasting. The albino sorcerer is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +2 to hit with spell attacks). The albino sorcerer has following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt, Poison Spray
1st level (1 slot): Ice Knife
2nd level (1 slot): Scorching Ray
3rd level (1 slot): Fireball
4th level (1 slot): Ice Storm
5th level (3 slots): Cloudkill, Control Winds, Animate Objects

Actions

Dash. The albino gains +20 feet of movement.

Quarterstaff Strike. +1 to hit, 1d8+1 bludgeoning.

Dart Throw. +1 to hit, 1d8 +1 piercing.

Description

White, hidden, and graceful, albinos are mysterious, fast, and deadly, doing as they please and killing anyone who is in their way.

Monster Tags: humanoid

catrinne

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