Transform. The albino transforms into a Medium, Large, or Huge creature of its choosing. When this action is used, the albino adopts the armor class, size, and attacks of the creature it chooses (with the exception of humanoids, in which case the size only changes).
Spellcasting. The albino sorcerer is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +2 to hit with spell attacks). The albino sorcerer has following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt, Poison Spray
1st level (1 slot): Ice Knife
2nd level (1 slot): Scorching Ray
3rd level (1 slot): Fireball
4th level (1 slot): Ice Storm
5th level (3 slots): Cloudkill, Control Winds, Animate Objects
Dash. The albino gains +20 feet of movement.
Quarterstaff Strike. +1 to hit, 1d8+1 bludgeoning.
Dart Throw. +1 to hit, 1d8 +1 piercing.
Description
White, hidden, and graceful, albinos are mysterious, fast, and deadly, doing as they please and killing anyone who is in their way.
-
View User Profile
-
Send Message
Posted Dec 10, 2022Great character