Absorption. Creatures pulled inside the Wall of Flesh have total cover. A creature within 5 feet of the wall can use their action to try and pull a creature out of the wall. Doing so requires a successful DC 17 Strength check.
Aversion to Fire. If the Wall of Flesh takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
False Appearance. While the Wall of Flesh remains motionless, it is indistinguishable from an ordinary surrounding wall, unless a creature uses a spell or effect similar to true seeing. Once provoked to action, the false stone / metal wall bleeds away, revealing the horrifying flesh wall underneath.
Multiattack. The Wall of Flesh can make up to four lashing attacks as bloody limbs, appendages and fleshy tentacles lash out from the wall.
Lash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, the Wall can grapple it (escape DC 17) instead of dealing the bludgeoning damage.
Howl of the Damned. As a bonus action, the souls entombed within the Wall of Flesh manifest as malformed mouths and tortured faces emitting a horrendous scream that can be heard by any creature within 30 feet of the Wall . All creatures that can hear the screams must make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.
Consume / Entomb. When the Wall of Flesh starts its turn with a grappled creature, it can use its bonus action to consume one grappled creature and entomb it within the wall. While inside the Wall, a creature is blinded, restrained, can't breathe (starts to suffocate), and has total cover against attacks and other effects outside the Wall of Flesh. At the start of each of the Wall's turns, an entombed creature takes 10 (3d6) acid damage. An entombed creature can try to escape by taking an action to make a DC 17 grapple check. On a success, the creature escapes. Creatures slain while being absorbed become a part of the Wall permanently and can only be restored to life by a wish or similar magic.
Description
A Wall of Flesh is an undead abomination made of the bodies of humanoids that have been horrifically entombed and doomed to spend an eternity of suffering in the Wall of Flesh. The faces of the individuals entombed within the Wall can be seen moving across its surface in agony and terror. Those who come close to the Wall may be pulled inside to join it.
Walls of Flesh can be encountered in the lairs of necromancers, liches or vampires often serve as part of a torture chamber, or to cover the true openings to secret passageways or corridors.
Creating a Wall of Flesh requires the use of dark, forbidden necromantic knowledge and an even darker soul. A minimum of seven corpses are necessary for the creation of a Wall of Flesh. The seeds for such a Wall of Flesh are planted when the necromancer entombs the creatures within a wall letting them suffocate, dehydrate, or starve in utter darkness and solitude. At the point of death, the necromancer then draws forth dark necromantic energies to bind them to an eternity of suffering and pain, trapping their life force within the Wall. Whilst souls may retain some semblance of personality and knowledge of their former lives for a short time, they are soon driven to madness and insanity.
Notes to DMs: It is best to place the Wall of Flesh in confined spaces, or possibly in / along a corridor as a trap to seal a party of PCs in. If placed in a wide open space, it makes it very easy for PCs to stand off and attack at range without risk to themselves.
Previous Versions
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