Flyby. Avacyn, Angel of Hope doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Vigilance. Add +5 to AC against one melee attack that the creature can see. Avacyn must be wielding a melee weapon.
Indestructible. Avacyn, Angel of Hope cannot die. When Avacyn is reduced to 0 hit points she is knocked unconscious for 6d10 mins.
Card Ability. Avacyn, Angel of Hope gives all allies within 30 ft. of her indestructibly.
Spellcasting. Avacyn, Angel of Hope is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 20, +10 to hit with spell attacks). Avacyn has the following cleric spells prepared:
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Cantrips (at will): Guidance, Sacred Flame, Spare the Dying, Word of Radiance
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1st level (4 slots): Command, Cure Wounds, Healing Word, Purify Food and Drink, Shield of Faith
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2nd level (3 slots): Enhance Ability, Lesser Restoration, Zone of Truth
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3rd level (3 slots): Glyph of Warding, Remove Curse, Spirit Shroud
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4th level (3 slots): Guardian of Faith, Divination, Banishment
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5th level (2 slots): Greater Restoration, Holy Weapon
Multiattack. Avacyn makes two spear attacks.
Moonsilver Spear. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 22 (4d6 + 8) piercing damage, plus 18 (4d8) radiant damage.
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Description
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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