Small Humanoid (Goblinoid), Neutral
Armor Class 17 (hide armor, natural armor, shield)
Hit Points 8 (4d4)
Speed 30 ft., Burrow 20 ft. Using their pickaxes, they are able to burrow through solid rock.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
9 (-1)
Skills Stealth +6
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Cold, Fire, Piercing, Slashing
Condition Immunities Petrified
Senses Darkvision 60 ft., Tremorsense 10 ft., Passive Perception 9
Languages Common, Goblin, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Pickaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Cobblins are descendants of early goblinoids that lived in caves found 10 to 200 feet below the surface. Cobblins were once held as slaves, forced to mine for the "higher" races. After breaking out of captivity, however, they found themselves in a world that was, possibly, even more unforgiving. But the cobblins did not give up hope, and now they are almost as common as their goblin counterparts. Rocky outcroppings protrude from their bodies, and their mining skills have been passed down from generation to generation.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2021 6:12:38 PM
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Coming Soon

Monster Tags: Goblinoid

Habitat: ForestUnderdark

SpookDaGamer

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