Burning Golem: While in this form, it begins to take ten damage a turn as burning damage. When you hit an enemy in this form, deal an additional 3d6 as fire damage.
Taking a leak: While not in Burning Golem form, any enemies hit are soaked in oil and can be set aflame easily.
Multi-attack: Make two attacks with its keg.
Keg smash: Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit 8 (1d10+3) bludgeoning damage.
Leaking: Centering on the golem, a 20 ft. area is covered in oil. It becomes difficult terrain, and any fire damage can set it aflame.
Spark: Any creatures within 5 ft. of the golem must succeed on a DC 10 dexterity saving throw, or be set aflame for 1d6 damage a turn. Anything flammable is set aflame.
Oil barrel: When hit by any form of fire damage, activate your Burning Golem trait for 100 turns.
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