Keen Hearing and Smell. The Ci Annwn has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Ci Annwn has advantage on an attack roll against a creature if at least one of the Ci Annwn's allies is within 5 feet of the creature and the ally isn't incapacitated.
Baleful Baying. The baying of the Ci Annwn is louder the further away it is. Any creature which isn't Undead or a Construct who hears this baying must make a DC 15 Wisdom saving throw or have disadvantage on ability checks and attack rolls until they complete a long rest. Furthermore, creatures can not sleep nor gain any of the benefits of a long rest as long they remain within the sound of the baying.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Soul Anchor. On a successful bite attack, the creature bitten gains the grappled condition. A creature grappled in such a way also may not use any form of teleportation to move, nor enter the Shadowfell, Feywild or Ethereal Plane.
Description
A Ci Annwn (pl. Cŵn Annwn) is a canine fey that inhabits the realm of Annwn, the kingdom of Arawn - a god of death. It appears as a dog with a bright white coat of medium length hair and red ears.
Previous Versions
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