Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 48 (7d8 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Athletics +5, Stealth +4, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Long reach. The reach of the bugbear's melee attacks is increased by 5ft.

Reckless. At the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Combat leap. If the bugbear moves more than 10 ft. on its turn, the bugbear can use its bonus action to leap over a Medium or smaller creature, provided there is an empty space for it to do so.  The bugbear must  a DC 15 Strength (Athletics) check landing on its feet in the target square on a success, or falling prone in the target square on a failure.  Success or fail, one it has used this feature, the bugbear cannot willingly move until the start of its next turn.

Actions

Multiattack. The bugbear makes two melee attacks.

Morningstar. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 3 (1d6 + 3) piercing damage at range.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Thugs are bugbears who have bee trained by hobgoblins to leap into enemy lines.  There they start laying about them with wide swings of their weapons, to create gaps in the enemy lines.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

TheSweetMan

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