Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The Zombie Giant Rat Pack Leader makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Monster Tags: Misc Creature

Habitat: Forest

Matthewxxa

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