Reckless. At the start of its turn, the bezerker king can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The bezerker king makes three battleaxe attacks
BattleAxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Throwing Axe. Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Endure Pain. when the bezerker king takes damage it can reduce the damage by 5 (min 1).
The bezerker king can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bezerker king regains spent legendary actions at the start of its turn.
Detect. The bezerker king makes a Wisdom (Perception) check.
Tail Swipe. The bezerker king makes one battleaxe attack.
Command. The bezerker king makes one ally move half their movement speed and make one weapon attack.
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