Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 14 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
21 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +8
Skills Intimidation +5
Senses Passive Perception 11
Languages Any three language (usually one is Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the bezerker king can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The bezerker king makes three battleaxe attacks

BattleAxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Throwing Axe. Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Reactions

Endure Pain. when the bezerker king takes damage it can reduce the damage by 5 (min 1).

Legendary Actions

The bezerker king can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bezerker king regains spent legendary actions at the start of its turn.

Detect. The bezerker king makes a Wisdom (Perception) check.

Tail Swipe. The bezerker king makes one battleaxe attack.

Command. The bezerker king makes one ally move half their movement speed and make one weapon attack.

 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

lordfatlabrador

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