Armor Class
10
Scrap Plate
Hit Points
22
(3d8 + 11)
Speed
15 ft.
STR
13
(+1)
DEX
4
(-3)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Armored zombies have been altered to have metal plates and scraps of armor bolted to and through their bodies. They move with a jerky, uneven gait, slowed even further by the awkward placement of plates of steel attached to their bodies.
Comments