Medium Undead, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Fast Zombie. Claw Zombie may use Dash as a bonus action if doing so allows them to move into range of the nearest target. 

Multi-attack. As an attack action, Claw Zombie may attack twice with Claw. 

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Description

These undead zombies move with a jerky, uneven gait, until they sense prey is near and their shambolic gait bocomes smooth and direct as they charge toward their meal. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Slender and lithe, Claw Zombies attack with boney claws to shred foes.

Habitat: Urban

i_am_Protagonist

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