Tides of Chaos. Once per long rest, Bix can gain advantage on one attack roll, ability check, or saving throw of her choice.
Relentless Endurance. When reduced to 0 HP but not killed, Bix can drop to 1 HP instead once per long rest.
Spellcasting. Bix is a 1st-level sorcerer and 9th-level druid. Her spellcasting ability is Wisdom(spell save DC 16; +8 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): acid splash, dancing lights, message, resistance, thunderclap
1st level (4 slots): absorb elements*, chaos bolt*, healing word
2nd level (3 slots): cure wounds, lesser restoration, longstrider
3rd level (3 slots): earth tremor, moonbeam, plant growth
4th level (3 slots): freedom of movement, locate creature
5th level (2 slots): commune with nature, geas
Wild Magic Surge. When Bix casts a sorcerer spell (*absorb elements or chaos bolt), things can sometimes go wrong. Roll a d20 immediately after casting: if a 1 is rolled, roll on the Wild Magic Surge table to create a magical effect.
Wild Shape. As an action, Bix can magically assume the shape of a beast that she has seen before twice per short rest.
She can stay in beast shape for 4 hours before reverting back to her normal form (or as a bonus action earlier or if she falls unconscious, drop to 0 hit points, or die).
Spirit Totem. As a bonus action, Bix can magically summon a spirit to a point she can see within 60 ft. that lasts for 1 minute (or until she's incapacitated). The spirit creates an aura in a 30-ft. radius around that point and can be moved up to 60 ft. as a bonus action. The spirit's aura effect depends on its type:
Bear: Grants allies within range 14 temp HP and advantage on STR checks & saves.
Hawk: Allows Bix to use her reaction (via the spirit totem) to grant an ally advantage on one attack. Grants allies within range advantage on Perception.
Unicorn: Grants allies within range advantage on checks to detect creatures. Heal spells cast while in this aura heal an additional 9 HP to allies.
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