Medium Humanoid (Half-Orc), Neutral Good
Armor Class 14 (leather armor)
Hit Points 71 (13d8 + 26)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws CON +5, WIS +7, CHA +5
Skills Athletics +5, Insight +8, Survival +8
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Druidic, Goblin, Orc, Sylvan (additionally, she can speak to and understand the noises of beasts)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Tides of Chaos. Once per long rest, Bix can gain advantage on one attack roll, ability check, or saving throw of her choice.

Relentless Endurance. When reduced to 0 HP but not killed, Bix can drop to 1 HP instead once per long rest.

Spellcasting. Bix is a 1st-level sorcerer and 9th-level druid. Her spellcasting ability is Wisdom(spell save DC 16; +8 to hit with spell attacks). She has the following druid spells prepared:

Cantrips (at will): acid splash, dancing lights, message, resistance, thunderclap

1st level (4 slots): absorb elements*, chaos bolt*, healing word

2nd level (3 slots): cure wounds, lesser restoration, longstrider

3rd level (3 slots): earth tremor, moonbeam, plant growth

4th level (3 slots): freedom of movement, locate creature

5th level (2 slots): commune with nature, geas

Wild Magic Surge. When Bix casts a sorcerer spell (*absorb elements or chaos bolt), things can sometimes go wrong. Roll a d20 immediately after casting: if a 1 is rolled, roll on the Wild Magic Surge table to create a magical effect.

Actions

Wild Shape. As an action, Bix can magically assume the shape of a beast that she has seen before twice per short rest.

She can stay in beast shape for 4 hours before reverting back to her normal form (or as a bonus action earlier or if she falls unconscious, drop to 0 hit points, or die).

Bonus Actions

Spirit Totem. As a bonus action, Bix can magically summon a spirit to a point she can see within 60 ft. that lasts for 1 minute (or until she's incapacitated). The spirit creates an aura in a 30-ft. radius around that point and can be moved up to 60 ft. as a bonus action. The spirit's aura effect depends on its type:

Bear: Grants allies within range 14 temp HP and advantage on STR checks & saves.

Hawk: Allows Bix to use her reaction (via the spirit totem) to grant an ally advantage on one attack. Grants allies within range advantage on Perception.

Unicorn: Grants allies within range advantage on checks to detect creatures. Heal spells cast while in this aura heal an additional 9 HP to allies.

Monster Tags: NPC

samtheoger

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