Temperament. The behir is GREEDY. This neither increases nor decreases the DC for training attempts.
Monster Training. Due to being a Monstrosity, all DC for training attempts increase by 1.
Bound. While bound by the Giant's Collar, the Behir acts entirely according to the directions from it's owner. Training the Behir in new skills, however, are conducted as normal.
Multiattack. The behir makes two attacks: twice with its bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) piercing damage.
Lightning Breath (Recharge 5–6). The behir exhales a line of lightning that is 10 feet long and 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 36 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Description
This Juvenile Behir was discovered deep under the mountains of Altum Lapis, captured by an esoteric group of Mindflayers by the Royal Blood. It is roughly 4 feet long and completely wild, but is young enough to be trained by a consistent and determined hand.
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