Small Monstrosity, Neutral
Armor Class 17 (natural armor)
Hit Points 72 (6d12 + 12)
Speed 30 ft., Climb 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws DEX +4, CON +5
Skills Perception +6, Stealth +7
Damage Immunities Lightning
Senses Darkvision 90 ft., Passive Perception 16
Languages Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Temperament. The behir is GREEDY. This neither increases nor decreases the DC for training attempts.

Monster Training. Due to being a Monstrosity, all DC for training attempts increase by 1.

Bound. While bound by the Giant's Collar, the Behir acts entirely according to the directions from it's owner. Training the Behir in new skills, however, are conducted as normal.

 

Actions

Multiattack. The behir makes two attacks: twice with its bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) piercing damage.

Lightning Breath (Recharge 5–6). The behir exhales a line of lightning that is 10 feet long and 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 36 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

 

Description

This Juvenile Behir was discovered deep under the mountains of Altum Lapis, captured by an esoteric group of Mindflayers by the Royal Blood. It is roughly 4 feet long and completely wild, but is young enough to be trained by a consistent and determined hand.

Habitat: Underdark

gryfeathr

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