Large Swarm of Medium humanoids, Neutral Evil
Armor Class 10 Bone and stone plates.
Hit Points 27 (27d6 + 2)
Speed 20 ft., Cannot swim
STR
24 (+7)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +5
Skills Athletics +2
Damage Vulnerabilities Fire, Piercing
Damage Resistances Bludgeoning
Condition Immunities Exhaustion, Frightened
Senses Darkvision Can see for 20ft in darkness and 10 more as dim light. , Passive Perception 5
Languages Common Understands Orcish, Orc Only understands cannot speak Speaks and understands common, understands orcish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Berserker Rage. This action can only be used once every five turns. You must succeed on a DC 10 dexterity check or take 1d6 slashing damage and 1d6 bludgeoning damage.

Spellcasting. The Axeaus is a level 1 spellcaster. Its spellcasting ability is [ +2 ] (spell save DC #, +# to hit with spell attacks). The Axeaus has following spells prepared:
Cantrips (at will): [Fire Bolt] (1 d10 fire damage, 1 target.)
1st level (1 slot): [Magic Missile] ( 3 missiles that do 1d4 +2 damage, 1-3 targets.)

Actions

Action Name. Battle-axe, range 4ft, 1 target, (1d8 +7) [Slashing] damage

Action Melee Attack. Hard Kick: reach 2 ft., 1 target. Hit:  (1d8 + 7) [Bludgeoning] damage. 

Action Melee Attack. Strong Punch: range 2 ft., 1 target. Hit:  (1d6 + 7) [Bludgeoning] damage.

Bonus Actions

The Axeaus may us one extra attack this action may only be used once every ten turns.

Reactions

Reactive Punch. (Range 2ft, 1 target, 1d6 +7) [bludgeoning] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Axeaus is a half-orc half-centaur mix. It has a love for pain, battle and murder, it is a evil creature it will challenge anything that will help it to train it for future battles.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: half-orc

Habitat: GrasslandHillMountain

Ladalin_Blade_Leaf

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