Armor Class
12
Natural Armor
Hit Points
9
(2d6 + 2)
Speed
20 ft., Climb 10 ft.
STR
6
(-2)
DEX
13
(+1)
CON
12
(+1)
INT
6
(-2)
WIS
11
(+0)
CHA
8
(-1)
Skills
Perception +2, Stealth +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Tremorsense 5 ft., Passive Perception 12
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the Bellsprout remains motionless with its eyes closed, it is indistinguishable from a pitcher plant.
Actions
Vine Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Razor Leaf. The Bellsprout scatters a flurry of sharp leaves in a 10-foot line is 5 feet wide. Each creature in that area must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) slashing damage.
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Posted Mar 15, 2026Having tremmorsense of 5ft isn't really useful, so you might want to increase that, but other than that, its good