Armor Class
12
Natural Armor
Hit Points
45
(7d6 + 21)
Speed
25 ft., Climb 15 ft.
STR
12
(+1)
DEX
14
(+2)
CON
16
(+3)
INT
8
(-1)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4, Stealth +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Tremorsense 5 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the Bellsprout remains motionless with its eyes closed, it is indistinguishable from a pitcher plant.
Actions
Multiattack. The Weepinbell makes two Vine Whip attacks.
Vine Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Razor Leaf. The Bellsprout scatters a flurry of sharp leaves in a 30-foot line is 5 feet wide. Each creature in that area must succeed on a DC 12 Dexterity saving throw or take 9 (2d8) slashing damage.
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