Small Monstrosity, Unaligned
Armor Class 12 Natural Armor
Hit Points 7 (2d6)
Speed 30 ft., walk 0 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Lightning, Thunder
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 11
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Echolocation. The Zubat can't use its blindsight while deafened.

Keen Hearing. The Zubat has advantage on Wisdom (Perception) checks that rely on hearing.

Sunlight Sensitivity. While in sunlight, the Zubat has disadvantage on attack rolls.

Actions

Leech Life. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the Zubat regains half as many hit points.

Supersonic (Recharge 5-6). The Zubat emits a disorienting screech that targets a creature within 60 feet of itself. If the creature can hear, it must succeed on a DC 10 Constitution saving throw or be subjected to the effect of the spell Confusion. At the end of its turns, an affected creature can repeat the saving throw. If it succeeds, the effect ends for that creature.

GorsskyVlogs712

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