Rotten Appearance. While motionless, the slime is indistinguishable from decaying organic matter.
Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Scavenger's Senses. The slime has advantage on all perception checks involving smell.
Burst. The slime explodes, spewing toxic liquids across the ground. Every creature in a 10 ft. radius must make a DC 14 dexterity saving throw, taking 4d8 poison damage on a failed save, or half as much on a success. Additionally, any creatures that fail the save become blinded and poisoned. They may make a DC 15 constitution save at the start of every turn, ending the effect on a success. Unless the ground where the slime exploded is dealt at least 20 fire, ice, necrotic, thunder, radiant or lightning damage, the slime reforms with half of it's remaining hit points in 2d4 hours.
Psuedopod. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) poison damage.
Description
These foul oozes scour the ground for decaying corpses and plant matter. Lacking the strength to defend themselves, these slimes' only defense is exploding in a deluge of noxious liquid, reforming only when danger has passed.
Previous Versions
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8/20/2018 3:00:58 AM
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2
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1
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8/25/2018 6:45:15 AM
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32
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1
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Coming Soon
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