Medium Ooze, Unaligned
Armor Class 10
Hit Points 30 (5d10 + 5)
Speed 15 ft.
STR
10 (+0)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws CON +5
Skills Perception +1
Damage Vulnerabilities Fire
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rotten Appearance. While motionless, the slime is indistinguishable from decaying organic matter.

Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Scavenger's Senses. The slime has advantage on all perception checks involving smell.

Actions

Burst. The slime explodes, spewing toxic liquids across the ground. Every creature in a 10 ft. radius must make a DC 14 dexterity saving throw, taking 4d8 poison damage on a failed save, or half as much on a success. Additionally, any creatures that fail the save become blinded and poisoned. They may make a DC 15 constitution save at the start of every turn, ending the effect on a success. Unless the ground where the slime exploded is dealt at least 20 fire, ice, necrotic, thunder, radiant or lightning damage, the slime reforms with half of it's remaining hit points in 2d4 hours.

Psuedopod. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) poison damage. 

 

Description

These foul oozes scour the ground for decaying corpses and plant matter. Lacking the strength to defend themselves, these slimes' only defense is exploding in a deluge of noxious liquid, reforming only when danger has passed.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2018 3:00:58 AM
2
1
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Coming Soon
8/25/2018 6:45:15 AM
32
1
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Coming Soon

Habitat: SwampUnderdarkUrban

GrooveLord

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