Gargantuan Monstrosity, Chaotic Evil
Armor Class 30 (natural armor)
Hit Points 525 (30d20 + 250)
Speed 20 ft., Swim 60 ft.
STR
30 (+10)
DEX
11 (+0)
CON
30 (+10)
INT
10 (+0)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws STR +17, DEX +7, CON +17, INT +7, WIS +7
Damage Immunities Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Paralyzed
Senses Truesight 120 ft., Passive Perception 12
Languages Abyssal, Celestial, Infernal, Primordial, Telepathy 120 ft. but can't speak
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Undead. The Chain Abomination doesn't require air, also can be controlled by a Lich.

Freedom of Movement. The Chain Abomination ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Siege Monster. The Chain Abomination deals double damage to objects and structures, and triple damage to naval vessles.

Hateful Chains. The Chain Abominations attacks are magical

Actions

Multiattack. The Chain Abomination makes three chain attacks, each of which it can replace with one use of Fling.

Chain. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 40 (5d8 + 10) bludgeoning damage, and the target is grappled (escape DC 25). Until this grapple ends, the target is restrained. The Chain Abomination has ten chains, each of which can grapple one target.

Fling. One Large or smaller object held or creature grappled by the Chain Abomination is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

Heat Metal. The Chain Abomination can heat up to three of its chains with the heat metal spell.

Legendary Actions

The Chain Abomination can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Chain Abomination regains spent legendary actions at the start of its turn.

Chain Attack or Fling. The Chain Abomination makes two Chain attack or uses its Fling.

Heat Metal (Costs 2 Actions). The kraken uses Heat Metal.

Description

Long ago the Chain Abomination was a mighty Kraken, striking terror in the hearts of sailors. It was captured by the Drow and its shape and body was twisted in the depths of the Underdark. Its flesh and scales were ripped from its body while iron plates were grafted in their place until the creature resembled a swirling, writhing mass of chains. The only thing that remained unchanged was its eye, a massive glaring yellow orb filled with hate. When the Lich Captain Davy Jones was plundering the Underdark he discovered the creature and freed it under the condition the monster would serve him. Now the creature rides underneath the ship of the Lich Captain, answering his call and dragging his enemies down into the dark to meet their final fate. 

Monster Tags: Titan

Habitat: Underwater

gorgaron

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