Medium Ooze, Unaligned
Armor Class 7
Hit Points 82 (11d8 + 33)
Speed 20 ft., Climb 20 ft.
STR
18 (+4)
DEX
5 (-3)
CON
17 (+3)
INT
2 (-4)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Acid, Cold, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the ooze remains motionless in a container such as a barrel, it is indistinguishable from ale.

Intoxicating Vapors. Any creature that starts its turn within 10 feet of the ooze must succeed on a DC14 Constitution saving throw or be poisoned and subjected to the effects of the confusion spell. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludegoning damge plus 22 (5d8) acid damage.

Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.

On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

ZweiScheisse

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