Armor Class
14
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
20 ft., Swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +2
Senses
Darkvision, Passive Perception 10
Languages
Goblin --
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (2d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (2d8 + 2) slashing damage
Deathroll: while holding a target in his Jaws the Croc-Blin spins around and trys to bite a bit out of the target. It must succed a DC 12 strenght or it deals a 15 (2d10 +5 )
Comments