Medium Undead (Any Race), Unaligned
Armor Class 16 Natural Armor
Hit Points 126 (12d8 + 72)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
22 (+6)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CON +9
Skills Perception +7
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Cold, Fire, Force, Necrotic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 30 ft., Unknown Life Detection 120 ft., Passive Perception 17
Languages Languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Desolate Aura. At the start of each of the black flame ghost's turns, each creature within 5 feet of it takes 12 (2d12) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the black flame ghost or hits it with a melee attack while within 5 feet of it takes 12 (2d12) fire damage.
At the end of the black flame ghost's turns, it takes 1d6 + X psychic damage, where X is the number of Turns it's been active.

Desolate Form. The black flame ghost can move through a space as narrow as 1 inch wide without squeezing.

Death Throes. When the black flame ghost dies, it explodes, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 24 (4d12) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried.

Life Theft. If the black flame ghost damages a living creature, it heals itself for half the damage it dealt, with the exception of its Death Throes ability. If it kills a living creature, it restores health equal to Xd8 where X equals the total hit dice of the killed creature.

Actions

Multiattack. The black flame ghost can attack twice with its Claws

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage plus 4 (1d8) fire damage.

Cry for Life (Recharge 5~6). All creatures within a 10 foot radius of the black flame ghost must make a DC 19 Wisdom Saving Throw. On a fail, they take 10 (3d6) points of Psychic damage and are frightened of the black flame ghost until the end of their next turn.

Reactions

Paradoxical Soul. If a spell targets the mind, soul, or lifeforce of a black flame ghost, then the user takes Xd8 points of Psychic Damage, where X is the level of the spell cast and the black flame ghost has advantage on any saving throws required.

Description

A creature entirely burned by the Black Flames loses all sense of self, and dies while being erased from the fate of the world. Sometimes, these spirits still linger, and can be used for nefarious deeds

Monster Tags: undead

Habitat: Urban

EVTaurus

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