Goring Charge. If the cow moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the cow can make another attack with its hooves against it as a bonus action.
Fortified Carrier. The cow has a carrying capacity of 1,080 lbs. but requires bags to do so. The battle cow already has a sheath for a sword on its left side, and a holster for a flag on the other.
Boisterous Companion. Due to the cow's bulk, and plate armor, she gives disadvantage to group stealth rolls. When she is within 20 ft. of anyone, a collective stealth roll of 5 or less results in a natural 1.
Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
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