Medium Humanoid, Lawful Neutral
Armor Class 16 Leather Armor
Hit Points 45 (8d8 + 5)
Speed 30 ft., Swim 20 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
9 (-1)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws INT +1
Damage Resistances Cold, Damage Dealt By Traps
Condition Immunities Blinded, Paralyzed, Stunned
Senses Darkvision 100 ft., Passive Perception 18
Languages Draconic, Goblin Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Simple, loyal, and ready for orders, these grey skinned humans are always ready to lay down their lives for those they trust. Problem is, they only trust other Blue Clan members.

Monster Tags: NPCGoblinoid

Habitat: ArcticHillMountainUrban

Raylord_Of_Khalah

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