False Appearance. While the totem is inactive, it is indistinguishable from an inanimate statue.
Charged Spellcasting. The totem’s spellcasting ability is Wisdom (spell save DC 13, +6 to hit with spell attacks). The caster gains one charge from absorbing an elemental creature of fire origin. The spellcaster has following spells prepared:
Cantrips (at will): fire bolt
1st level (1 Charge):shield
2nd level (2 Charge): Scorching Ray, Flaming Sphere
3rd level (3 Charge): Counterspell, fireball
4th level (4 Charge): Fire Shield
Call upon all the magmin in a radius of 60 ft. to merge with the totem. Each magmin that merges with the totem grants it one charge that it can use for spell casting
Shield (Uses 1 Charge). An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Hellish Rebuke(Uses 1 Charge). When the totem is damaged by a creature within 60 feet of it that it can sense, the creature that damaged it is engulfed in flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful on.
Description
The totem is accompanied by 4(one for each party member) fire brazier that can Summon. magmin roll a 1d4 to determine which brazier summons the magmin
Lair and Lair Actions
When fighting inside its lair, the totem can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the totem takes a lair action to cause a magmin to spawn from each active Fire brazier it it's lair.
Each Fire Brazier has AC 13 and 8 Hit points and it can be toppled over with a Athletics check of 15
Comments