Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 16). The cambion can innately cast the following spells, requiring no material components:
At will: false life, ray of enfeeblement, animate dead
3/day each: alter self, inflict wounds, detect magic
1/day: plane shift (self only)
Aura of Death. The cambion emanates a deathly aura that extends 30 feet in every direction from its space while it isn't incapacitated. The aura is blocked by total cover. While in the aura, the cambion and any friendly undead are immune to the frightened condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura.
Undying Soul (Recharges after a Short or Long Rest). If the cambion is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Multiattack. The cambion makes two melee attacks or uses its Desiccation Ray twice.
Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, plus 3 (1d6) necrotic damage.
Desiccation Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) necrotic damage. if the target is an undead creature, it regains hit points equal to necrotic damage it would have otherwise taken.
Death Gaze. When a creature that can see the cambion’s eyes starts its turn within 30 feet of the cambion, the cambion can force it to make a DC 16 Constitution saving throw if the cambion isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the cambion until the start of its next turn. If the creature looks at the cambion in the meantime, it must immediately make the saving throw.
Description
The exact meaning of the term "cambion" has differed over the years. Some sources stated a "true" cambion" was the union of a planetouched woman (usually a tiefling) and a tanar'ri. They also further delineated this terminology to create "noble cambions": marquis and baron cambions were similarly sired by a demon lord father and a female humanoid half-fiend.
Though far less common these days than those born of devils, Cambions can be born of demonic lineages. One such lineage is that of of the Demon Lord Orcus who once sired 5 such offspring within the Darakh family line, giving him a powerful influence over the land of Narfell up until the latest of these spawn was over thrown in -181DR in the Year of Rivers Rising by his cousin Rheligaun "the Horned," a half-fiendish son of the demon lord Fraz-Urb'luu.
The mothers of true cambions always died in childbirth, serving to strand the newborn on the Material Plane, where it would be orphaned, or in the Abyss where it would be abused by the demons who looked down upon such children. Never accepted by either society, cambions invariably grew up bitter and twisted but, due to their powers, they often became exceptional assassins. Many though, were made ambassadors to the worshipers of the demon lords that sired them.
Cambions excelled in luring mortals to the Abyss; the only demons better at it were succubi. They then warned demons of the mortals' approach and let them do what they did best so the souls could be turned into larvae or manes.
Cambions were very ambitious and always put as much effort as they could into whatever they attempted, maybe either to prove themselves to a parent or to themselves, but regardless, they made great leaders, information brokers, etc. and they were often catalysts for major events. Those spawned of Orcus' lineage often further his agenda by acting as the head of their cults or their source of influence over a kingdom, but do to Orcus' nature and the difficulty of just massive scale deaths of the living are extremely difficult and far too infrequient they are no closer to earing any sort of affection from their father than any others who serve him.
Comments