Large Beast, Neutral Good
Armor Class 13 (natural armor)
Hit Points 50 (5d10 + 12)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +6
Skills Perception +3
Damage Resistances Damage from Spells
Condition Immunities Charmed
Senses Passive Perception 15
Languages Sylvan --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bearicorn has advantage on Wisdom (Perception) checks that rely on smell.

 

Actions

Multiattack. The bearicorn makes 3 attacks: one with its bite, one with its claws, and one with its horn

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Horn. Ranged weapon Attack: +8 to hit, range 40ft., one target. Hit: 13 (3d4 + 6) lightning damage.

Bonus Actions

Bearicorn Magic. The bearicorn can use its bonus action to deal an extra 2 thunder damage with its next attack.

Reactions

Dodge. The bearicorn can use its reaction to give +3 to its AC if another creature attacks it with a non-magical weapon.

Monster Tags: Misc Creature

Habitat: ArcticForestHill

goldeneye89

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