Antimagic Susceptibility. The scarf is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the scarf must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While both sides of the scarf are wrapped around a target, the scarf takes only half the damage dealt to it, and a creature grappled by the scarf takes the other half.
False Appearance. While the scarf remains motionless and isn't flying, it is indistinguishable from a normal scarf.
Multiattack. The scarf makes two attacks on either two adjacent body parts on one creature or two of the same body parts on two creatures within 5 ft. of each other.
Head Wrap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The scarf wraps around the head of a medium or smaller creature (escape DC 12). The target is blinded and they are at risk of suffocation scarf is removed. In addition, at the start of each of the target's turns, the target takes 4 (1d4+2) bludgeoning damage.
Body Bind. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The scarf wraps around the torso of a medium or smaller creature (escape DC 12). The target is restrained, although their movement speed is unaffected, until the scarf is removed. In addition, at the start of each of the target's turns, the target takes 4 (1d4+2) bludgeoning damage.
Leg Bind. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The scarf wraps around the legs of a medium or smaller creature (escape DC 12). The target's movement becomes 0 until the scarf is removed. In addition, at the start of each of the target's turns, the target takes 4 (1d4+2) bludgeoning damage.
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