Armor Class
14
Hit Points
48
(8d10 + 8)
Speed
60 ft., Swim 40 ft.
STR
18
(+4)
DEX
15
(+2)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3
Senses
Blindsight 120 ft, Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The batshark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Echolocation. The batshark can't use its blindsight while deafened.
Keen Senses. The batshark has advantage on Wisdom (Perception) checks that rely on hearing or scent.
Water Breathing. The batshark can breathe underwater.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (3d8 + 4) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/2/2021 8:35:55 PM
|
3
|
2
|
1
|
Coming Soon
|
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