Medium Beast, Neutral
Armor Class 10 Natural
Hit Points 40 (4d12)
Speed 20 ft., Fly 50 ft.
STR
11 (+0)
DEX
10 (+0)
CON
8 (-1)
INT
17 (+3)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws INT +5
Damage Vulnerabilities Bludgeoning
Senses Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Advanced Mimicry: This beast is capable of replicating several short phrases or sounds, such as a person crying for help, a child saying they are lost, or the sound of another animals calls. Anyone who succeeds a DC 18 Perception check can determine it to be a fake. 

Actions

Multiattack: The Corvinock makes two attacks with it’s beak

Larynx Shriek (Recharge 5-6): Targets all creatures in front of this beast within an expanding 25ft cone. They must make a DC 15 Saving Through for Dexterity. This attack deals 10 (1d12) thunder damage, or half if they succeed. Any creature who doesn’t succeed is deafened for one minute. 

Beak: Melee Weapon Attack; +2 to hit, targets one enemy within 5 feet of it, and deals 6 (1d6 +2) Piercing Damage.

Description

  Corvinocks are large, wolf sized birds. They are very similar in appearance to crows, sporting the same head shape, broad beaks, feet, gray skin, and black iridescent feathers. However, they are obviously much larger for starters. And the feathers near their neck, head, and wing tips are an iridescent purple, with a small crest indent in the beak, and a crown of feathers atop their head. 
   Corvinocks are social animals. They share a level of intelligence on par with cetaceans such as dolphins, and even seem to have some very basic primitive language. They are omnivores, but lean more towards meat. They usual live in groups of three or four in woodlands, forests, jungles, and mountain ranges. They use their skill of sound mimicry to attract prey, before going for the attack. They’ve even been known to use such tactics on humans and other sentient races. 
   In battle, a Corvinocks will act similar to a wyvern, in that it will try to stay airborne at all costs. If forced to come onto the ground, they’ll try to stick to targets that are separated from their party. If a Corvinock or group of them believe a battle to be out of hand, they will retreat to live another day. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2021 9:17:11 PM
8
0
1.0
Coming Soon
3/2/2021 9:21:55 PM
6
1
1.2
Coming Soon

Habitat: ForestMountain

DuaneSantoll

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