Large Undead, Neutral Evil
Armor Class 12 (Dissolving Iron Chestplate)
Hit Points 95 (14d10 + 25)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
20 (+5)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws CON +3, INT +7, WIS +4
Skills Arcana +27, Intimidation +12, Perception +12
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Fire, Piercing, Slashing
Damage Immunities Acid, Poison
Condition Immunities Blinded, Charmed, Paralyzed, Poisoned
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Actions

Acidic Spray. The lich girgles and releases a spray of acidic ooze in 15 ft. cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 11 (3d6) acid damage on a failed save, or half as much on a successful one.

Dissolving Strike. Melee weapon attack: +2 to hit, reach 5 ft. , one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the attack hits, the creature must make a DC 12 Constitution saving throw, taking 12 (3d8) acid damage on a failed save.


Lair and Lair Actions

A City Cistern

A Vitriolic lich often lingers in the sewers of a city, relying on minions to venture out and lure victims to their demise, or on rare occasions, dragging a citizen into the cistern and turning them into a skeleton

The lich has filled the pits with magical acid and often places corpses of adventurers or living citizens in, turning them into a skeleton

A Vitriolic Lich in its cistern has a challenge rating of 5 (2,800 XP)

Lair Actions

During their turn, the lich can choose to do the following:

  • The lich summons 1d4 Skeletons.
  • The lich summons 1 Ogre Zombie
  • The lich invokes the magic in the pools of acid and causes the acid to rise for 1 turn, all creatures must make a DC 11 Constitution saving throw or take 35 (4d12 + 7) acid damage on a failed save or half as much on a successful saving throw.

Monster Tags: undead

Habitat: Urban

HighHrothgar

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