Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.
Acidic Spray. The lich girgles and releases a spray of acidic ooze in 15 ft. cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 11 (3d6) acid damage on a failed save, or half as much on a successful one.
Dissolving Strike. Melee weapon attack: +2 to hit, reach 5 ft. , one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the attack hits, the creature must make a DC 12 Constitution saving throw, taking 12 (3d8) acid damage on a failed save.
Lair and Lair Actions
A City Cistern
A Vitriolic lich often lingers in the sewers of a city, relying on minions to venture out and lure victims to their demise, or on rare occasions, dragging a citizen into the cistern and turning them into a skeleton
The lich has filled the pits with magical acid and often places corpses of adventurers or living citizens in, turning them into a skeleton
A Vitriolic Lich in its cistern has a challenge rating of 5 (2,800 XP)
Lair Actions
During their turn, the lich can choose to do the following:
- The lich summons 1d4 Skeletons.
- The lich summons 1 Ogre Zombie
- The lich invokes the magic in the pools of acid and causes the acid to rise for 1 turn, all creatures must make a DC 11 Constitution saving throw or take 35 (4d12 + 7) acid damage on a failed save or half as much on a successful saving throw.
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