Large Plant, Unaligned
Armor Class 15 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
11 (+0)
CHA
4 (-3)
Saving Throws STR +7, CON +7
Skills Perception +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 15
Languages Undercommon Understands but cannot speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spider Climb. The fungal crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Forest Sense. While in a forest or other plant dense environment, the fungal crawler has advantage on perception checks to locate other creatures.

Plant Walker. The fungal crawler ignores movement restrictions caused by plant based sources

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 11(2d10) poison damage on a failed save, or half as much damage on a successful one. Additionally, if the target fails their save they are poisoned for 1 minute, and gain vulnerability to fire damage while poisoned in this way.

Spore Cloud(Recharge 5–6). The fungal crawler releases a 10 foot cube of spores up to 30 feet away.  Any creature that start their turn in this cloud must make a DC 15 Constitution saving throw, taking 22(4d10) poison damage on a failed save, or half as much damage on a successful one. Additionally, if the target fails their save they are poisoned for 1 minute, and gain vulnerability to fire damage while poisoned in this way. The cloud of spores lasts for 1d4 rounds.  While the cloud is active, the fungal crawler cannot recharge this ability.

Description

The secrets of creating [Tooltip Not Found] lay solely within the realm of the Demon Queen of Spiders, Lloth as punishment for Drow who disappoint her.  However, Drow spellcasters have been able to enact a similar transformation on the giant mushrooms that pepper the Underdark, transforming them into fungal crawlers.  A twisted monstrosity of plant matter with twitching arachnid features, the fungal crawler is a living weapon created to patrol the lands occupied by the dark elves.  The spores of a fungal crawler are overly active and will embed themselves in any living tissue, growing small mushrooms on the poor creature's skin, torturing them with a racking pain.  The flammable nature of the mushrooms are often weaponized by Drow mages and clerics that often accompany them, using them to light their opponents ablaze.

 

Fungal crawlers are often seen with an accompanying Drow contingent, or traveling in groups of 2-4 as sentries.  When grouped together, the fungal crawlers will often pepper the battlefield with clouds of the fast acting spores, and tear apart their foes.

Monster Tags: plant

Habitat: ForestSwampUnderdarkUrban

FluffySnowfall

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