Brave. To give in to fear is to acquire much Toh, The Aiel has advantage on saving throws against being frightened.
Deadly. All Aiel are deadly, but the Algai'd'siswai can kill like none found outside the three-fold land. Weapons deal one extra die of their damage when the Algai'd'siswai hits with it (included in the attack).
Cunning. Clad in the Cadin'sor, Aiel can meld into their surroundings and slip past even the most watchful guards with ease. Aiel have advantage on all stealth rolls.
Multiattack. The Aiel makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Bow. Ranged Weapon Attack: +7 to hit, 120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Unarmed strike. Melee Natural Attack: +6 to hit, one target. Hit: 6 (1d4 + 4) piercing damage.
Parry. The Aiel adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Description
The Aiel (pronounced: eye-EEL) are a race of people who live between the "wetlanders" in the Wetlands and the Sharans in the east, in a desert which the Aiel call the Three-fold Land and which everyone else calls the Aiel Waste. They have earned a reputation as exceptionally skilled warriors; little else is known about them in the wider world. Physically, Aiel can be recognized through their unusual height, characteristic pale eyes and light-colored hair, as well as their distinctive clothing.
Previous Versions
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