Innate Spellcasting. Balwarin's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
At will: druidcraft
1/day each: disguise self, invisibility, detect magic,
Unarmored Defense. While Balwarin is wearing no armor and wielding no shield, its AC is 10+Dexterity+Wisdom.
Multiattack. Balwarin makes two unarmed strikes. One with its fist and with its Withering Strike.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4). This is a magic weapon attack.
Withering Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) plus 10 (3d6) necrotic damage. This is a magic weapon attack.
Three Point Strike (Recharge 5-6). Balwarin makes 3 strikes against a single target, one of which can be a withering strike. If two attacks hit the target must make a DC 13 constitution saving throw or be stunned until the end of Balwarin's next turn. If all three attacks hit the target, the target is stunned until the end of Balwarin's next turn.
Block: Up to 4 times per long rest, Balwarin can use his reaction to raise his AC to 22 for the remainder of the round.
Description
Balwarin is a Firbolg Monk associated with the Order of Sylvanus. He stands at about 7 feet tall, has purple and teal fur and is quite lanky. He wears dark green robes, and has a calm, measured demeanor.
Previous Versions
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3/4/2021 2:47:57 AM
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