Courageous. The Crupellarius is immune to the Fear condition and has advantage on saving throws against being charmed or put to sleep via magical means
Brute. A melee weapon deals one extra die of its damage when the Crupellarius hits with it (included in the attack).
Multiattack. The Crupellarius makes three melee attacks on its turn.
Gladius. Melee or Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1D10 piercing damage
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Second Wind. Twice per short or long rest, the Crupellarius can take a bonus action to regain 1D10 hit points.
Parry. The gladiator adds 2 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a Shield.
Description
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. The Crupellarius is one of the rarest classes of Gladiator, and is by far the most heavily armored in the arena, though rarely seen due to both the price of maintaining their equipment and finding a fighter with such proficiency in that equipment. They are mockeries of knights, or are sometimes captured knights forced to fight in order to continue living. The armor of the Crupellarius is a crude mockery of sophi9sticated plate armor, being a mashup of ancient segmented armor and more modern parts such as great helms and articulated gauntlets.
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