Small Monstrosity, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 30 (2d6 + 2)
Speed 15 ft., swim 60 ft.
STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Deep Speech but can't speak them
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

 

Amphibious. Cthulhu can breathe in air and water.

Cantrips (At-Will): Eldrich Blast, Shape Water, Thaumaturgy

1st Level Spells (4 Slots): Detect Magic, Magic Missile, Shield , Arms of Hadar 

2nd Level Spells (1 Slot): Hold Person, Mind Spike

Familiar. The Baby Chtuluhu can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the Baby Chtuluhu senses as long as they are within 1 mile of each other. While the Baby Chtuluhu is within 10 feet of its companion, the companion shares the Baby Chtuluhu Amphibious trait. At any time and for any reason, the Baby Chtuluhu can end its service as a familiar, ending the telepathic bond.

Actions

Multiattack. The baby can make two attacks: one with its tentacle and one with its beak.

Tentacle. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 (1d2 + 2) Bludgeoning damage.

Beak.  Melee Weapon Attack:  +4 to hit, reach 5 ft., one target. Hit:4(2d4+2) Piercing damage

Cantrips (At-Will): Eldrich Blast, Shape Water, Thaumaturgy

1st Level Spells (2 Slots): Detect Magic, Magic Missile, Shield, Arms of Hadar

2nd Level Spells (1 Slot): Hold Person, Mind Spike

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2021 10:47:48 PM
2
1
1
Coming Soon

Habitat: UnderdarkUnderwater

Aslan181

Comments

Posts Quoted:
Reply
Clear All Quotes