Large Monstrosity, Chaotic Evil
Armor Class 18 Natural Armour
Hit Points 800 (65d12 + 200)
Speed 40 ft., Swim 30 ft.
STR
26 (+8)
DEX
24 (+7)
CON
25 (+7)
INT
24 (+7)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +14, CON +13, INT +13
Skills Athletics +0, History +0, Religion +0
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120ft, Truesight 30ft, Passive Perception 16
Languages Common, Deep Speech
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Call of the Leviathan: Wyverstone is attached to the Heart of the Leviathan. So long as it is bonded to his ship he will revive every dawn should he be killed.

Tireless Heart: At the start of each turn Wyverstone regains 25 hit points so long as the Leviathans Heart remains on his ship.

Legendary Resistance (3/Day). If Wyverstone fails a saving throw, he can choose to succeed instead.

Actions

Multiattack: Wyverstone can make 4 Leviathan Blade attacks or 2 Tentacle Cannon attacks

Leviathan Blade: Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 13 (3d8 + 7) Slashing damage. 

Tentacle Cannon. RangedWeapon Attack: +12 to hit, range 20/60 ft., 1 target. Hit: 24 (2d10 + 6) piercing damage.

Reactions

One with the ship: As a reaction, Wyverstone can merge with his ship and reappear anywhere up to 50ft away.

Legendary Actions

Wyverstone can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent Legendary Actions are regained at the start of each turn.

Grasp of the Deep (Costs 2 Actions): Large tentacles spring forth from Wyverstone's Cannon wrapping around and restraining their target. The target creature must succeed on a DC 18 Strength saving throw or be restrained and suffer 35 (5d12) bludgeoning damage.

 All hands on Deck (Costs 3 Actions): Wyverstone summons 1d6 Cursed Sailors to aid him in combat. All summons must roll initiative and appear within 30ft of the Captain 

Defence of the Depths (Costs 1 Action): Upon taking damage from a creatures attack Wyverstone can cause a large wall of water to appear across a 15ft horizontal line in front of him. Any creature caught in it is pushed back 5ft but takes no damage. Any spells or ranged attack made that attempt to go through the wall are negated.

 

Description

The Cursed Captain Wyverstone has lost nearly all of his humanity after centuries of the Leviathans Heart corrupting him and his crew. Growing into a nearly unrecognizable version of himself the once legendary captain now instead has grown in size, has had a cannon infused into his arm wrapping itself with a mass of writhing tentacles. His face now distorted and plated with a thick crab like shell. His remaining arm is surprisingly very human still however pockets of barnacles and coral still sprout from it.

Wyverstone's very soul has know been linked to the Leviathans Heart and corrupted beyond recognition. However he was not to know this when he first mounted the heart as a trophy aboard his ship. Now himself and his crew sail eternally seeking to satiate the Heart.

Lair and Lair Actions

 The Bountiful Haul

Wyverstone's ship the Bountiful Haul has fully succumbed to the influence of the Leviathans Heart and has become an extension of both the Leviathans influence and Wyverstones own form. While on his ship Wyverstone gains several abilities.

At the beginning of each turn, Wyverstone takes a lair action to cause one of the following effects; Wyverstone can not use the same effect two rounds in a row.

Beguiling Temptation: Wyverstone invokes the power of the Leviathan to reach out and persuade a creature with their deepest desire. This effect can be triggered anywhere on the Bountiful Haul and the target must make a DC 18 Wisdom saving throw or be charmed by Wyverstone. The target rolls with advantage if directly fighting Wyverstone.

Drowning Presence: Wyverstone may summon a 10ft radius sphere of water to ensnare any creatures caught in the area. While caught within the sphere claws and tentacles will materialise to restrain any creature and begin to drown them. Target creatures must make a DC 18 Dexterity Saving Throw or be caught and restrained. The saving throw may be repeated at the end of the creatures turn.

Jaw Clamp: Wyverstone summons a skeletal shark jaw to spring from the floor and attempt to bite a target creature. Make a Melee weapon attack against target creatures AC using Wyverstone's own stats. The jaws deal 2d10+8 piercing damage and stuns the target for 1 turn.

Captain's Quarters

While within his quarters Wyverstone has access to additional abilities which the Heart of the Leviathan grants.

Magic Drain: The Heart conjures an Anti-Magic Field which occupies the space of the room for 1 turn

Elder Beings Link: Wyverstone heals for an additional 10 points on top of his standard regeneration while within the Captain's Quarters.

Leviathans Grasp: All target creatures within the Captain's Quarters must make a DC 16 Constitution Saving Throw. On a failure physic tentacles attack the targets mind causing the target to become paralyzed.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/3/2021 7:40:20 PM
13
0
1.4
Coming Soon

Habitat: Underwater

Larverder

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